
Friday News!
Hello! ːsteamhappyː This week, we continued pushing forward on the backend framework needed for our upcoming physics and handling improvements. Even with the holidays in the mix, progress has been steady, and most of the foundational work is now wrapped up. It took longer than we initially expected, but that extra time let us explore a wide range of potential solutions and ultimately choose the ones that will serve the game best moving forward. Alongside the backend work, we’ve been deep into development on the next major update. This update is planned to include a significant set of physics improvements, with a particular focus on how tracked vehicles behave. One of our main goals is to make traversal feel more natural — better traction, more believable interaction with terrain, and a generally more responsive driving experience. One of the areas we’ve already improved is track steering for dozers and excavators. While we could try to explain the changes in text, it’s much easier to show the difference directly. We’ve prepared a side‑by‑side comparison video so you can see how the updated system behaves compared to the current version (link below).Track steering improvments - Features in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team