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Explore our game Out of Ore, stay informed with the latest news, and find answers to your questions. Meet the North Modding Company Team and learn about our journey. Keep up-to-date by following us on social media or join our community on Discord.
Out of Ore
RUN YOUR OWN MINING COMPANYTake charge of your mining enterprise, where you'll oversee the construction of your site and the expansion of your fleet. Customize your plant with sorting, crushing, and refining features to optimize ore processing operations.
In this immersive world, players can build anything from fortresses to underground cities. With endless resources, the possibilities are limitless.
Out of Ore
MASSIVE OPEN WORLDUncover the wonders of the wilderness as you traverse through expansive landscapes, ready to be explored. With maps stretching across an impressive 400,000 square kilometers, there's plenty of room for adventure.
Dive into this new environment, allowing your creativity to flourish as you craft your own unique world from the ground up.
Out of Ore - DLC
MINE DECORATION SUPPORTER PACKWant to support development while decorating your base?
Now you can with our supporter package and take your game to next level!
Furnish your mining office or enhance your game with trees and bushes. Gain access to roadsigns, office furniture, barrels, building materials, and much more.
The only limit is your imagination!

Main Update V0.36
Main Update Now Available!We're happy to bring V0.36 to the Main Branch, making all the new additions and improvements available to everyone!This update introduces three major new features: Auto Level, Flexible Conveyors and Manlifts!These additions are intended to make some everyday tasks a little easier, from keeping a consistent ground level to setting up production lines and reaching those harder to access areas around your mine sites and buildings.Alongside these new features, we've significantly improved game saving times, especially for larger save games, and made further performance improvements, adjustments and fixes across the game.There are still areas we're continuing to work on. Not everything that has been reported or discussed during the Beta is included in this update, as some changes require more time and attention.Further down, we'll take a closer look at what's new, how some of the new features work, and the improvements included in this update.As always, thank you for your continued support and for helping us improve Out of Ore!This update includes several new features and improvements, with some of the bigger highlights being:Auto Level: First version of the new leveling systemFlexible Conveyors: More freedom when connecting equipment and building production setupsManlifts: New equipment for reaching and working at heightsSignificantly Faster Saving: Major improvements to game saving times, especially on larger save gamesClient Save Notifications: Clients now receive save countdowns and notifications in multiplayer sessionsFreeze Sky option: Lets you pause they sky while game clock still runsAuto LevelKeeping your blade level has not always been an easy task, especially when working across larger areas. Auto Level is intended to help with this by automatically keeping your blade or bucket at a selected working height.For this first version, Auto Level is keeping things simple and works with a flat horizontal level. It will help keep your blade or bucket at the height you have set, but tilted or sloped levels are not supported yet.This is our first step with Auto Level, and we would like to build further on the system as development continues.Auto Level is currently available only for loaders, dozers and graders.NOTE: The DX100A Dozer and L8000/L10000 loaders do not support Auto Level as these are older machines.How to get startedTo use Auto Level, you first need to purchase the Auto Level GPS from the store under:Equipment → GPS → Auto Level ReceiverOnce purchased, equip the GPS in one of the vehicle's light slots.If the vehicle does not currently support Auto Level, a message will be shown in the Vehicle Inventory.ControlsYou can find the Auto Level controls under:Settings → Controls → VehicleScroll down towards the bottom of the Vehicle controls.Activate Auto LevelActivates or deactivates Auto Level. When active, the blade or bucket will automatically move towards the selected working height.Set HeightSets the current blade or bucket height as your target height and activates Auto Level.Height Offset IncreaseRaises the working height by 15 cm with each press.Height Offset DecreaseLowers the working height by 15 cm with each press.The offset can also be adjusted while Auto Level is active.Setting the height manuallyYou can also enter a target height manually.While sitting in the vehicle, open the Vehicle Inventory (I). At the top you will find the Set Auto Level Target input.Enter the height you want to use. You can press Enter or simply close the inventory and the target will update automatically.The height is displayed in centimeters.Height OffsetThe Height Offset allows you to make smaller adjustments without entering a completely new target height.Each step changes the working height by 15 cm.For example, if your target is set to 13,300 cm and you add an offset of +30 cm, Auto Level will work 30 cm above the original target.Your current offset is shown on the Auto Level display.On TargetThe On Target indicator helps you see when the blade or bucket has reached the selected working height.Once the blade or bucket is level with the target, On Target will turn green.The Diff value shows how far the blade or bucket currently is from the selected working height in centimeters.Auto ModeOnce your height is set and Auto Level is active, the blade or bucket will automatically follow the selected working height.Auto Level will disengage if you manually lift the blade or bucket. It can also disengage when the machine is under a heavy load, for example when a dozer is pushing a large amount of material.Once disengaged, you will need to activate Auto Level again.This is intentional so the blade or bucket is not completely locked into position and the machine can still behave naturally while working.CurrentDisplays the current height of your blade or bucket. This value becomes available once you activate Auto Level or use the Set Height function.ManliftsManlifts give you an easier way to reach areas that would otherwise be difficult to access.There are two versions available, wheeled and tracked, giving you a choice depending on where and how you want to use them. Both can be purchased from the store under Vehicles → Lift.Manlifts can be useful around buildings and mine sites, or when you need to reach difficult areas, such as when placing explosives.The two available models are:GLE 450 AJC TrackedGLE 450AJ WheeledManlifts are primarily designed for operation by a single player. While multiple players can stand on the platform in Multiplayer, this is not yet fully supported and may occasionally result in unexpected physics behavior.ControlsYou can find the Manlift controls under:Settings → Controls → LiftFlexible ConveyorsFlexible Conveyors give you more freedom when connecting different parts of your production setup, especially when the input and output points do not quite line up with each other.They are intended for shorter connections and smaller adjustments between production equipment rather than replacing regular conveyors over longer distances. Flexible Conveyors have a maximum length of 6 meters.A Flexible Conveyor can be connected starting from either an input or an output side, making it easier to fit into both new and existing production lines.You can purchase Flexible Conveyors from the store under:Factory → Conveyors → Flexible ConveyorFlexible Conveyors can also be painted.Connecting Flexible ConveyorsFlexible Conveyors are designed to connect between two already placed production elements.If you remove one of the elements that a Flexible Conveyor is connected to, the Flexible Conveyor will also need to be removed and placed again once your production equipment is back in position.Currently, you cannot place a production element and snap it back onto an already placed Flexible Conveyor.Freeze SkyWe've added a new Freeze Sky option to the time multiplier menu, located in the in-game OS menu accessible through the Inventory, Store, or Map.This feature allows you to freeze the current time of day and weather, while the game time continues running at your selected speed.For example, if you prefer playing during daylight but want to speed up the recovery of ore prices, you can increase the time multiplier and enable Freeze Sky. This allows the economy to continue progressing, including ore price recovery and bank loan interest deductions, without changing the time of day or weather.With this addition, we've also removed the 0x and 0.5x time multiplier options, making 1x the new minimum. Freeze Sky allows players to maintain their preferred daylight and weather conditions while the in-game clock and economy continue running normally.Changes & ImprovementsAdded new Manlifts New Auto Level function ( Auto Level GPS for Dozers, Loaders & Graders) New Flexible ConveyorsSignificantly improved game saving timesAdded a Freeze Sky option to pause the day/night cycle while the in-game clock continues running Fixed characters not standing correctly on moving vehiclesFixed big dual hopper top part being different colorAdded a hint when player does not have enough material to place ore on the groundAdded display hint when the player tries to place building elements on land they do not ownMossy rocks can now be destroyed using a pickaxeFixed an issue where the engine won't stop properly after the player leaves the vehicleRemoved a pre-placed ramp far from start area on Coal Country mapImproved vehicle physics, animation and hydraulics performanceImproved voxel foliage save loading performance when moving aroundImproved vehicle collision update behaviorFixed joining clients seeing 00:00 when connecting to a paused multiplayer sessionFixed falling dirt sound effects continuing to play after exiting a vehicleImproved bank input to accept numeric values only and prevent negative or oversized valuesAdded Gold ore to Metal Ore Sorter as outputFixed the compactor roller's drum rotating faster than the vehicle was movingFixed issue where hand tools (axe, shovel, fast shovel) were missing effect sounds when usedFixed issue where GPS horizontal tilt was mirrored and improved GPS angle displayFixed issues with sounds and high/low gear speed differences on some larger excavatorsFixed issue where multiple players on manlift platform was causing vehicle to fall over when swinging the boom armRemoved Platinum ore from ore price menuFixed issue where Chariton FX4000FS boom arm being slow with full bucketFixed issue where client couldn't pass through metal doorsAdjusted loader bucket angle when on the ground where it struggles to steer and push materialFixed issue where vehicles had wear and dirt inside the cabinsFixed issue with conveyors/factory elements sound and smoke effectsChanged pricing on Coils and Sheets to be profitableReduced material flickering on flat terrainFixed loan interest calculations. Interest is now deducted every in-game hour at the correct rateIncreased the fuel truck's refueling range for baggersFixed overlapping text in Mine Office wall screenAdded countdown and screen notification to clients when terraforming is locked and game is auto savingFixed issue with Borderless screen setting (its now locked on max resolution and locks resolution edit)Fixed reduced dozer speed when operating on slopesFixed GLS 450Aj shop descriptionFixed economy dashboard issue where numbers went negativeFixed Chariton EX500D B140 stair not folding when entering the vehicleFixed some on-screen keybind hints appearing blankFixed issue where Attachment menu stayed on screen when opening shop, map or inventoryFixed issues with rain visuals and animationsHow to report a bug/issue?When sending in bug reports, it is a huge help if you can describe the issue in as much detail as possible.Useful information includes:Your game version, which can be found on the main menu (for example, V0.35.5511)What happenedWhat appears to cause the issueSteps we can follow to reproduce itIf the issue involves a vehicle, which vehicle(s) are affectedIf the game crashes, please include the crash reportYour Discord/Steam name or email address so we can reach out if additional information is neededYou can find the bug report link in the game menu or use the Bug Report Link.How to find savegames and crash reportsSavegames:%localappdata%\\OutOfOre\\Saved\\SaveGamesCrash reports:%localappdata%\\OutOfOre\\Saved\\CrashesNote:Copy the path above and paste it directly into the File Explorer address bar or the Windows search box.If you're unsure about %localappdata%, you can also find these files by navigating to:C:\\Users\\YourUsername\\AppData\\Local\\OutOfOre\\Saved\\We would also like to thank everyone who continues to send us bug reports, suggestions and feedback!Since introducing our new reporting system, it has already been a great help to us when reviewing and working through reported issues.One of the biggest improvements is that we can now communicate directly with players, ask follow up questions when we need more information, and keep you updated on the progress of your reports.This has made it much easier for us to understand certain issues and work together with players to find out what is happening. We hope you have also found the new system easier and more useful when submitting reports.As always, we encourage everyone to keep sharing their experiences, suggestions and ideas. Not every issue can be addressed immediately, but your feedback continues to play an important part in the development of Out of Ore.You can submit reports, crashes and suggestions through the in game menu or directly through our Player Help Center.With V0.36 now available on the Main Branch, we'd also like to share a glimpse of what we're working towards for the next Beta (0.37). These are some of the additions and improvements currently in development, although plans and priorities may change along the way.Mobile Sorters and Conveyors: More options for handling and processing materials directly at your mining sites.Drilling Machinery: We're working towards introducing additional drilling equipment to expand mining operations.Building System Improvements: Improvements to the placement and connection of building elements, with the goal of making construction more flexible and intuitive.Best Regards,Christian & The Team

Beta Update V0.36.5550
Hello everyone and happy Friday!We are back with another Beta update!Since the first release of V0.36, we have been going through your reports and taking care of several issues that have been causing problems. At the same time, we are continuing to look into the things that still need some attention.This update brings changes to several areas of the game. Auto Level should now behave more consistently for Multiplayer clients, ground and material flickering has been improved, and saving your game should now be significantly faster, especially with larger savegames.There are plenty of other changes included as well, from vehicle and production fixes to some pricing adjustments and smaller quality of life improvements.Further down, we will go through some of the bigger changes, followed by the full list of fixes and improvements included in this update.As always, a big thank you to everyone testing the Beta and sending us your reports and feedback.Remember that the Beta update is optional and is still being tested and polished with the help of those who choose to take part in Beta testing and reporting. We also recommend to always making a backup before switching between game versions!How to join the Beta branchRight-click Out of Ore in your Steam Library and select Properties.In the Properties menu, select Betas from the left sidebar.Select "beta - Latest beta for players" from the dropdown list.The Beta should begin downloading automatically.Below, we want to highlight a couple of the changes in more detail, with everything else listed further down in the patch notes.Auto LevelWe have added a new Current Level indicator to Auto Level.Once you have either activated Auto Level or used Set Height, the Current Level indicator will show the current level of your blade, making it easier to see where your blade is compared to the level you are working towards.MultiplayerWe have added saving notifications and the save countdown for Multiplayer clients. Previously, these notifications were only shown to the host. Clients will now also be able to see when the game is about to save and when saving is in progress.We have also made a significant improvement to game saving times. Saving should now take considerably less time, especially on larger savegames where it could previously take several minutes.Current patch fixes & improvementsRemoved Platinum ore from the ore price menuFixed an issue where flexible conveyors could sometimes appear incorrectly after reloading the gameFixed an issue where the Chariton FX4000FS boom arm became slow with a full bucketFixed an issue where Multiplayer clients could not pass through metal doorsAdjusted loader bucket angle when on the ground to improve steering and pushing materialFixed an issue where Auto Level could wobble and behave inconsistently for Multiplayer clientsFixed an issue where the Auto Level HUD did not appear after reloading a game (press "Activate" to show the HUD again)Added a Current Level indicator to Auto LevelFixed an issue where vehicles could have wear and dirt visible inside their cabinsFixed conveyor and factory element sound and smoke effectsFixed the Man Lift incorrectly showing a fill barAdded the missing default keybind for Auto Level Offset Decrease and changed the default Auto Level Offset Increase keybindAdjusted Coil and Sheet pricing to make them profitableImproved material flickering on flat ground caused by Z-fightingFixed Bank loan interest so it is now deducted every in-game hourFixed an issue where the fuel truck had too short a range when filling baggersFixed overlapping text on the Mine Office wall screenAdded the save countdown and screen notifications for Multiplayer clients while terraforming is locked and the game is auto-savingFixed the Borderless screen setting; it is now locked to the maximum resolution and prevents resolution editingFixed Dozers speed while working on an inclineFixed the GLS 450Aj shop descriptionSignificantly improved game saving speedHow to report a bug/issue?When sending in bug reports, it is a huge help if you can describe the issue in as much detail as possible.Useful information includes:Your game version, which can be found on the main menu (for example, V0.35.5511)What happenedWhat appears to cause the issueSteps we can follow to reproduce itIf the issue involves a vehicle, which vehicle(s) are affectedIf the game crashes, please include the crash reportYour Discord/Steam name or email address so we can reach out if additional information is neededYou can find the bug report link in the game menu or use the Bug Report Link.How to find savegames and crash reportsSavegames:%localappdata%\\OutOfOre\\Saved\\SaveGamesCrash reports:%localappdata%\\OutOfOre\\Saved\\CrashesNote:Copy the path above and paste it directly into the File Explorer address bar or the Windows search box.If you're unsure about %localappdata%, you can also find these files by navigating to:C:\\Users\\YourUsername\\AppData\\Local\\OutOfOre\\Saved\\Our new system for bug reports, crash reports, and suggestions has already made it much easier for us to communicate with players and follow up when we need more information.If you have submitted a report, remember to keep an eye out for a reply from us. We may sometimes need additional details, files or clarification before we can continue investigating an issue. Responding to these follow-ups helps us move the report forward and get a clearer picture of what is happening.That’s it for this Beta update!Thank you to everyone testing and helping us improve the Beta.More to come, and we will keep you updated!Best Regards,Christian & The Team

Community News - Introducing the Out of Ore Player Help Center
Hello everyone!Over time, we have continued looking at different ways to improve communication between the team and the community. One area we have wanted to improve for a while now is bug reporting and how we communicate with players after a report has been submitted.We receive a lot of bug reports and feedback through Steam, Discord, email and other places. While these reports are extremely helpful, quite often some of the information needed to properly investigate an issue is missing. This can be anything from the game version or steps to reproduce the issue, to screenshots, save files, crash files or simply a way for us to contact the original reporter and ask for more information.Because of this, we have been working on a new system to make the whole process easier for both players and the team.All reports submitted through the previous system are still there and have not disappeared. We still have access to those reports and will continue working through them as before.New way to report bugs, crashes, and suggestionsThe main focus of the Player Help Center is to give everyone a much better and more organized way to report issues with Out of Ore.Instead of using one general report for everything, there are now more specific categories depending on what you want to send us: Bug Reports are for gameplay issues and other problems you encounter while playing.Crash Reports are specifically for crashes and allow us to collect the information and crash files needed to investigate them.Suggestions & Ideas have their own place as well, keeping suggestions separate from actual bug reports.Each form asks for information relevant to what you are reporting. This helps us collect things such as your game version, game mode, steps to reproduce the issue and relevant files right from the start. Better communication with reportersThis is one of the biggest improvements we wanted from the new system.Previously, we could receive a report that looked useful, but if important information was missing and we had no way of contacting the person who submitted it, there wasn't much we could do besides trying to reproduce the problem ourselves. This can significantly increase the time it takes to investigate, reproduce and eventually find the actual cause of an issue.With the new system, we can communicate directly with the reporter when additional information is needed.You can either log in to the Player Help Center to keep track of your reports and responses, or simply use your email without creating an account.If we need more information, we can ask you directly through your report. You can then reply and provide additional details that may help us investigate the issue more efficiently.This also makes it much easier for us to track reports through investigation, development, and testing, without losing important information along the way. Suggestions & ideasSuggestions now have their own dedicated form as well.This keeps suggestions separate from bug reports and gives us a better place to collect and review the ideas you send us.If we see something we want to keep for the future, we can now properly keep track of it instead of having suggestions spread across Steam, Discord and other places.Of course, submitting a suggestion doesn't mean it will automatically be added to the game, but it makes it much easier for us to keep track of your ideas and come back to them later.Where Can I Report?The new Out of Ore Player Help Center is available now:bug.outofore.com Our existing bug reporting link has not changed. If you already have it bookmarked or saved somewhere, you can continue using it as before and it will automatically take you to the new Player Help Center.Steam and Discord will of course continue to be places where you can discuss Out of Ore, share feedback and talk with the community. However, if you encounter a bug or crash that needs to be properly investigated, we highly recommend submitting it through the Player Help Center. This gives us the information we need and, most importantly, gives us a way to get back to you if something is missing.As always, a big thank you to everyone who continues to send us bug reports, feedback and suggestions. Your reports help us find issues, improve existing parts of the game and give us a better understanding of what needs our attention.We hope the new system makes reporting issues easier for everyone and gives you a much better way to follow your reports and communicate with us when needed. Planned: Player SurveysAnother part of the Player Help Center that we plan to make use of is player surveys and more focused feedback forms.There are areas of Out of Ore where the community can have very different opinions about how something should work. We have seen cases where something gets changed based on feedback, only for another part of the community to prefer how it worked before.Instead of going back and forth based on individual comments, we want to be able to ask a broader range of players directly.For certain changes, we will be able to create surveys asking what players think about specific options or directions. This should give us a much clearer picture of the overall feedback when we are looking at systems where opinions are divided.The goal isn't for surveys to decide every change on their own, but to give us a broader and more representative picture of player feedback when we're deciding how to move forward.Best Regards,Christian & The Team
Frequently Asked Questions
Find answers to common questions about Out of Ore